Bleach RP for veteran and new Roleplayers, come one come all.

Bleach: Halcyon Days

Welcome to Halcyon Days! We are recently-opened alternate universe Bleach roleplay for both experienced and fresh roleplayers, with our own, original plot and systems. Relaxed and easy-going about pretty much everything, we value creativity and the story above all else. Join all the fun!

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» Vizard Alliance
Wed Oct 19, 2016 11:35 pm by Izuna

» Ika Mazi, Vizard Leader.
Wed Oct 19, 2016 11:29 pm by Izuna

» Espada Org
Wed Oct 19, 2016 11:12 pm by Ika Mazi (Jeff)

» [COMPLETE] Kuroi Shingetsu
Wed Oct 19, 2016 11:05 pm by Ika Mazi (Jeff)

» Necrones Triarca (WIP)
Tue Oct 18, 2016 10:17 pm by Necrones Triarca

» Quincy Template
Wed Oct 12, 2016 7:09 pm by Ika Mazi (Jeff)

» Arrancar Template
Wed Oct 12, 2016 7:08 pm by Ika Mazi (Jeff)

» Shinigami Template
Wed Oct 12, 2016 7:06 pm by Ika Mazi (Jeff)

» Vizard Template
Wed Oct 12, 2016 7:03 pm by Ika Mazi (Jeff)

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    Tier System

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    Tier System

    Post by Ika Mazi (Jeff) on Tue Aug 04, 2015 10:46 pm




    [TIER GUIDE]




    [TIER 4 / NOVICE RANK]

    This is the weakest tier of the system. Spiritual entities, who have just recently attained their new powers, are located here; these would be the unseated shinigami, freshly-turned hollows, etc. There is no sub-tiers among Tier 4.


    [TIER 3 / APPRENTICE RANK]

    3-5 ~ There is a thin line, that they have now crossed. A young hollow, that has made a few kills, or a low-seated shinigami, who is no longer a brat, but a warrior in his own right, could fit here. There might be a noticeable change from the Tier 4, but even if they didn't like it, they are still taking baby steps with their power.

    3-4 ~ They're so close to understanding their power, so close to harnessing it to their will, but not quite there. A quincy struggling to manifest her bow, a bount trying to uncover the secrets of summoning a doll, or a shinigami attempting to hear the whispers of his zanpakuto, either way, they know how close they are to real power.

    3-3 ~ They are now capable of tapping to first power, be it a spirit bow, a hollow ability, their first zanpakuto release or a doll, that they have successfully summoned; their control and skill of their newly harnessed power is still limited, but they are definitely stronger now. Mid-ranked seated officers would fall here.

    3-2 ~ At this point, tapping to their power doesn't feel as alien as it did before. They are beginning to flesh out things about their abilities, but are nowhere near knowledgeable about them. They begin to realize, that they already have a long road behind them, and that they are actually getting powerful.

    3-1 ~ A weaker arrancar, or a higher-seated shinigami - they are proficient in tapping to their powers, and while there is still much space for personal development, they have pretty much learnt everything they can from their mentors. Though still outmatched by a lot of people, they are now a formidable warrior.


    [TIER 2 / ADEPT RANK]

    2-5 ~ They are very close to mastering their current power, but lack much of the experience, that is essential for finally bring themselves to a whole level of power. These are the newly appointed shinigami lieutenants, but nonetheless skilled and trusted combatants, or another entity matching the power level.

    2-4 ~ Finally, the day of mastering their current power has arrived. The idea of becoming even stronger and reaching their full potential walks in hand to hand with this level of power, even though they have no idea of how or when they would be able to do so. They are strong, yet only halfway done with their evolution.

    2-3 ~ As they grow more powerful, reaching their potential comes closer, day by day. These are the vice-captains, who have been there for a while, but are not quite there to match the skills and experience of more seasoned colleagues. However, they will take a note of how harsh the training for more power has became.

    2-2 ~ Their vigorous training to become stronger has yet to reward them with the completed potential of their own powers, but they can feel, that they are close. They are very skilled, versatile combatants, though not masterful. Senior and seasoned vice-captains, as well as more older warriors would be categorized here.

    2-1 ~ They have finally reached their full potential, only to realize, that they have no idea how to control it or exploit it to the fullest. This tier is the preclude to minor leadership roles, because at this tier, you're almost qualified as powerful enough to handle such a responsibility like that of one of the thirteen captains.


    [TIER 1 / EXPERT RANK]

    1-5 ~ At this point, you have enough control of your true potential, for you to be qualified into a leadership position, like that of a new captain. Your control over your power is limited, when compared to your colleagues, but if you take a glance over your shoulder, you'll see those seated officers you could easily overpower.

    1-4 ~ You have now a good grasp on your current power, and you would definitely stand among the more 'average' leaders now. No longer a newcomer, but not yet an elite, you're somewhere in between, having power to overpower nearly any enemy. People look up to you for your power, but you still have superiors.

    1-3 ~ You're an entity of great power, control, knowledge and skill. A seasoned captain, whose abilities are often quite developed, given their experience and vigorous effort put to becoming stronger. A powerful, fearsome hollow general, or a skillful, terrifying quincy prince, the raw power is what defines this tier.

    1-2 ~ It's only a matter of time, when you master the full potential of your powers; you're already a legend - when you enter battlefield, all heads turn at you, and when you leave, only thing left is destruction. These people are either senior captain, but not yet among the elite, who have a terrifying amount of brute power.

    1-1 ~ They have finally reached the peak of their power, the final stage of their evolution; not only they are experienced, masterful combatants, but they have also completely mastered their true power. A veteran captain, a powerful arrancar, or whatever spiritual entity, that is at the top of it's class.






    [TIER 0 / MASTER RANK]

    0-5 This tier is for the strong of the strong, these are the men of myth. At this level anyone would be fearful of you. Prodigious raw power and energy, as well as unfathomable battle experience is what best defines this tier.

    0-4 This tier is for people whom as rogues would be best left avoided, and when in organizations would be considered for the position of leader if such an opportunity ever arose. They are marked not only by their quantity of power, not only by their quality of battle experience, but by the terror they can bestow upon any battlefield they grace.

    0-3 This tier is for those whom in a pinch could fill the role of organization leader, and are considered to be as strong as one can get without actually being the leader of an organization. This is a tier that will be very selectively handed out, and despite the large jump from 0-3 to 0-2, they can still keep up making them a rare and powerful foe.



    0-2 This tier is exclusively reserved to the leaders of organizations, as well as to a few staff-controlled NPCs. If an organization leader leaves their position, they will be demoted. Tier 0 has no sub-tiers, being the highest tier a character can reach.

    0-1 God tier. Maybe one NPC gets this if that. Don't even ask.



      Current date/time is Fri Jul 28, 2017 12:38 am